Bos FBX Importer/Exporter for Blender 2.80 (Win64) by amyaimei, literature
Literature
Bos FBX Importer/Exporter for Blender 2.80 (Win64)
I noticed the next version of Blender, i.e., Blender 2.80, for 64-bit Windows OS is going to be compiled using Visual Studio 2015 and uses Python 3.7 (see https://builder.blender.org/download/). This means, the Bos FBX Importer/Exporter I posted will not work. Since this importer/exporter may be useful, I tried to prepare for that change.
What I did:
1. Download umio code from https://github.com/uimac/umio (direct link to the zip: https://github.com/uimac/umio/archive/master.zip)
2. Download Autodesk FBX SDK from https://www.autodesk.com/products/fbx/overview
3. Download boost from http://www.boost.org/
4. Download Python 3.7 from https://
I have a lengthy two-part tutorial on YouTube about geografting.
I've recently found out, in the course of trying to help someone with a technical issue, that a new step is required when setting up geografts in DS 4.11 (and probably 4.10 also). I've seen a lot of questions on the forum about it but had to really hunt to find an actual answer that worked.
The old procedure can result in a graft that pulls away at the edges, leaving an unsightly gap when mesh subdivision is applied.
Here's the procedure that seems to avert that.
Import your geograft item to Daz Studio, and rig with Figure Setup or Transfer Utility.
Make sure that both the
[Tutorial]Creating Custom Rigging Templates by SickleYield, journal
[Tutorial]Creating Custom Rigging Templates
This will not have a video. It is intended for advanced users of DAZ Studio. You need to know how to use your modeling software and how to rig a clothing item in DS before you even think about trying this.
I get asked about this occasionally, but usually I place it with reverse projection morphs in the category of "things that are too hard for the average user," so I just answer the question one on one. The purpose of this tutorial is to create a reference for future vendors, and to remind myself if I forget in future.
You can turn any item into a rigging template in DAZ Studio. You shouldn't, because a lot of items will work very poorl
[Tutorial] Transferring Character Morphs G1G2G3G8 by SickleYield, journal
[Tutorial] Transferring Character Morphs G1G2G3G8
The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
First of all, however: there are two ways to recreate a character. There is the easy way, which is not redistributable, and the hard way, which is. We'll discuss the easy way first. I'm sorry, but I can't do anything for those of you who absolutely can't learn from text. This is what I have time for right now.
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PART 1: CREATE A SINGLE DIAL
Load Genesis 1. Dial in your character morph. There cannot be anything in the scene except the single figure while
G8F auto-fit clone for G3F tutorial by Lady-Quantum, journal
G8F auto-fit clone for G3F tutorial
Hiya folks! :wave: LQ here with some exciting news! I was searching around in the DAZ forums and found a gem of a tutorial on how to create a G8F auto-fit clone for G3F! https://www.daz3d.com/forums/discussion/186046/so-how-do-you-fit-g8f-clothes-on-g7f (It's further down the page, and it's by Singular Blues. Yay! Kudos!) Now, I don't know about you all, but having to update to a new model every couple years is kinda expensive, and frustrating, especially when you can't get your model that you've put hours of effort into to look the way you want. But what can you do? DAZ's new marketing strategy has them creating a new base model every couple